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Kamis, 03 Mei 2012

Posted by Unknown
No comments | 18.49
Assalamualaikum kali ini saya akan posting tentang  Download PES 2012 PC Gratis Full Version setelah lama tidak posting dan postingan kali ini merupakan salah satu lanjutan dari Download PES 2011 Gratis PC.Pasti semuanya udah pada tahu kan Game ini, PES (Pro Evolution Soccer) maerupakan Game sepak bola sejenis dengan WE (Winning Eleven). Game ini sangatlah manarik. Silahkan dicoba sendiri. :)
 Oke langsung saja sedikit review dari Game PES 2012 ini :

Download PES 2012 PC Gratis Full Version


 System Requirements Pes 2012 PC
  • 2 GHz dual core CPU
  • 1 GB RAM
  • Shader Model 3.0 (Geforce 6600 or higher, Radeon X1600-Series), 256 MB or better GPU
  • Windows XP SP3 (32-bit), Vista / 7 (32 or 64-bit) with DirectX 9.0c OS
  • 5 GB free hard disk space
Berikut adalah Link Download dari Game PES 2012 PC Full Version
Posted by Unknown
No comments | 06.10

kita langsung saja membahas sedikit mengenai  Call of Duty 5, game ini merupakan game perang yang memerlukan  strategy dan juga  mengutamakan team work untuk menyelesaikan misi yang ada. Anda dituntut harus selalu siap untuk menghadapi para musuh yang menghadang, karena inti dari game ini adalah PERANG!!.....
Game ini juga bisa dimainkan secara Multyplayer dengan teman anda agar semakin menarik. Mungkin untuk anda yang sudah pernah memainkan versi Call of Duty yang terdahulu tentu sudah tidak asing lagi dengan game ini. Baiklah langsung saja saya berikan download links untuk Call of Duty 5 via Rapidshare

Posted by Unknown
No comments | 06.07

 
When I first caught wind of this game, I had the notion that it was going to be pretty good. It sounded like it was going to be like Power Stone, a game that I held in high regard back in the Dreamcast days. When it comes to games based upon movies -- or television shows -- they generally end up being horrible, so I was a bit concerned that this game might not live up to the material its based on.
The artistic style ends up being somewhat cell-shaded, which helps the game retain its childish style and mimics the look of the cartoon. I liked this look, as the environments you would fight in looked splendid. All the items, characters, and levels suit each other, and immerse you in their world, as if they were all puzzle pieces that fit together. It was a compliment that the characters looked the way they did in the cartoon, and even the manga.
The environments are somewhat interactive. On some levels, the ground may end up blowing up, which drops you into the water (on obvious bane to our hero). On another level if you are set on fire and run around it will burn down grass nearby. In a snow level the more you walk around and attack the more the snow melts away. This is certainly a nice touch as the environment is interacting with you and vice-versa.
Something that I really dislike about the game is the voice acting. It does not match the character's expressions. They could be showing a furious picture of a character, and they are talking calmly. The voices do not even match their characters. I shook my fist at the screen and yelled their lines like they are supposed to be, in a dire fit of frustration. I wanted emotion that would improve the storyline, but that did not happen in this game.
When it comes to the multiplayer, you can only have one player against you. It will always be a one-on-one battle. You can summon a partner character -- controlled by the computer -- that will attack your opponent for a brief period of time quite like summoning Pokemon in Super Smash Brothers.
In the game you can unlock a few other characters that you have either read about in the manga, or watched on the television show. It does give you something to strive towards, but they are easily unlockable. Another thing that can be unlocked are brief clips from the television show.


One Piece: Grand Battle 2 | PSX game for PC

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Posted by Unknown
No comments | 06.05

The game Stubbs the Zombie is set in a fictional City of the Future in 1959. To complement this theme, the tracks are new versions of songs made famous in this era, with the exception of the zombie inspired original track ?the Living Dead? by California?s Phantom Planet. Stubbs the Zombie: The Soundtrack is one of the first game soundtracks to feature all original recordings, as opposed to the licensed music most games employ today. The songs are as unique as the game and can be found only on the Stubbs the Zombie soundtrack.


[Features:]

-Conversion - Death is not the end! When Stubbs kills an enemy, they become one of his zombie followers. These zombies will attack humans when possible and attempt to follow Stubbs in his crusade. Building and maintaining a horde of zombies is crucial to beating the game’s biggest encounters.
-The Hand – Stubbs can detach his hand, throw it and control the hand as a separate character. The hand is faster than humans, can go places where Stubbs can’t fit, is expendable (so it can be sent into certain death), and can possess human characters.
-Possession - Using his detached arm, Stubbs can possess human characters, giving him access to their weapons, speed, and other abilities.
-Gut Grenade - Stubbs can throw gut grenades, a ranged area-of-effect weapon. He can reach into his gut, pull out some viscera and lob it like a grenade to cause damage and stun opponents.
-Unholy Flatulence – Stubbs can unleash unholy flatulence, a local, last ditch area-of-effect attack, which will kill humans in the immediate vicinity.
-Zombie Strength – Stubbs’ super-strength allows him to smash through boarded-up doors and lay waste to the humans cowering behind it with powerful melee attacks.
-Bowling Heads -- Strike! Stubbs can bowl his head into enemies and strategically detonate it. After the head explodes, it turns anyone in the vicinity into zombies.

[System Requirements]

-CPU: AMD or Intel 1.2 GHz
-2 GHz or faster recommended
-Memory: 256 MB or higher
-512 MB recommended
-Hard Drive: 4 GB free disk space
-Sound Card: Sound Blaster(r) X-Fi(tm) series card recommended
-DirectX 9.0c compliant
-Video Card: 64 MB
-DirectX 9.0c video card
-Disc Drive: 4X CD-ROM drive
-Supported Video cards:
-NVIDIA GeForce FX 5200, 5300, 5500, 5600, 5700, 5800, 5900, 5950, 6200, 6500, 6600, 6800, 7800 ATI Radeon 9500, 9600, 9700, 9800, X300, X600, X700, X800, X850 *Intel Extreme Graphics and SiS chipsets not supported




Posted by Unknown
No comments | 06.04

If game development were anything like football management, then Shingo 'Seabass' Takatsuka, the Executive Producer of Konami's PES series, would be in serious danger of losing his job this season. A run of bad form over the past few years has been reflected in dwindling review scores and game sales for the once undisputable pinnacle of footie gaming. Thankfully though, game development isn't like football management. Seabass remains in charge of the PES team instead of handing in his resignation and making jaded statements to the press about how this is a 'results based business'. With this more reasonable tenure, he's been able to return PES to the top level of footie gaming and form a line-up that can be competitive in Europe once again.
Not since Harry Redknapp took charge of Tottenham in 2008 has there been seen such a swift reversal of fortunes in the world of football. PES 2011 shows huge improvements across the board from single-player to online multiplayer, modes to presentation, and graphics to gameplay. This is at long last a PES game that sits comfortably on current-gen machines. It's a year for the series where the empty promises of previous iterations have finally come to fruition and PES' identity crises of the last few years now appears to have at least been partially righted. Finally you get the sense that this is the classic fun of PES that's been brought up to date with many of the bells and whistles demanded by the modern [video] game.

The 360-degree dribbling controls, which were promised in last year's game but ultimately came out feeling like the same old 8-way directional controls, now appear to be running smoothly in PES 2011. While we still doubt whether there are actually 360 fine increments of control in the game, the number of channels that players can run through and the finesse of their movement between them has undeniably taken a huge stride forward. A second '360-degree' piece of marketing spiel has joined dribbling this year as Konami has been using the same term to refer to PES' revamped passing controls. Again, 360-degrees of control seems a little over exaggerated but there's no doubting the improvements that this feature brings to the game.

Essentially a system that bridges the gap between automatic and manual passing, this 360-degree Passing Ratio effectively brings an end to the days of shouting 'No, not to him!' at your TV as a pass picks out a marked team mate rather than the in-on-goal striker next to him that you intended. It's the default system for passing in PES 2011 (fully manual passes can still be made with specific button combinations) and it brings both the direction and weight of a pass under much tighter control. Passes now go directly where you're aiming them on the analogue stick rather than to the feet of a player in that vague area, while there's also a wider variation of power in the passes depending on how much you charge the pass button. It's not fully manual by any means as nearby players will still 'lock-on' to passes in their direction, but the new system does bring a welcome end to the days of pinballing the ball around with an uninteresting level of ease.
PES' visuals are certainly starting to gather pace now following last year's initial signs of recovery. During the pre-match build-up and instant replays, some of the character models are as realistic as you'll find them in any other football game. Less immediately evident improvements such as pitch textures also add to the appeal, while the motion-blur seen in the replays is a welcome touch. Things do get a bit weird though when the camera pans out and textures are dialled down. Strong outlines on the players can lead to some quite blocky appearances and almost present the quality of a poorly Photoshopped image at times. This is barely noticeable unless you're looking out for it though, a bit like Cat Deeley's skewiff nose.

Minimum system requirements :
  • Operating System: Microsoft Windows XP (SP3) / Windows Vista (SP1) / Windows 7
  • Processor: Pentium 4 2.5 GHz or equivalent Athlon performance
  • Video Card: NVIDIA GeForce FX or ATI Radeon 9700 128MB with support for Pixel Shader 2.0
  • Memory: 1 GB
  • Sound Card: Sound Card compatible with DirectX 9.0c
  • Hard disk: 8 GB
Recommended system requirements :
  • Operating System: Microsoft Windows XP (SP3) / Windows Vista (SP1) / Windows 7
  • Processor: Core 2 Duo E6700 2.66GHz or Athlon 64 X2 Dual Core 5800
  • Video Card: GeForce 8800 GTS or Radeon HD 3800 series 512MB with support for Pixel Shader 3.0
  • RAM: 2 GB
  • Sound Card: Sound Card compatible with DirectX 9.0c
  • Hard disk: 8 GB

Download PES 2011 Full Version With Patch/Crack

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Part4:
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Update Patch Pes Terbaru 2011
http://www.mediafire.com/?a39619eh3go13
Mediafire password : rapidlinksbyannu
RAR password : rapidlinksbyannu.blogspot.co
Posted by Unknown
No comments | 06.03

Spider-Man games are like that ditty about children. When they've been good, they've been very, very good. But when they've been bad, well, you get the point. After the repetitive frustrations of Web of Shadows, we were due a cracker. Shattered Dimensions isn't quite the perfect experience we wanted, but there's enough here to give the wisecracking web-slinger another shot. And there's not just one Spider-Man to play with. There's four: the traditional Amazing Spider-Man; the black-suited Ultimate Spider-Man; the 1930s monochrome stylings of Noir Spider-Man; and a look to the future with Spider-Man 2099. All, I'm reliably informed, are based on "proper" comic incarnations of Spidey and all look dazzling – particularly the appropriately named Amazing, which is like playing with an animated, classic comic book.
Each Spidey has a different skill set too. Amazing is your common-or-garden webslinger, Noir is all about the stealth and takedowns from the shadows, Ultimate gives you the frenzied attacks of "Rage" mode while 2099's adapted suit allows controlled freefalling, so expect lots of gravity-induced chases.
Happily, it's not a case of complete Amazing, move on to Noir, etc. Each variation rolls around in turn, making the gameplay seem more varied than perhaps it really is. This also helps dress up the limitations of the story, a pursuit of the Tablet of Order and Chaos which Spidey has accidentally broken in an opening scene battle with Mysterio. The shattered pieces drift through time where they're miraculously found by various villains from Spidey's history, endowing them with new powers that Spider-Man must battle in order to restore the tablet. The camera – particularly in the Noir levels – occasionally makes the controls highly confusing and exacting. Fights, while fun, can frequently resort to so much button-bashing. Certain boss fights are actually a little too easy and – while I acknowledge it might just be my disc as others haven't reported such issues – I experienced a couple of random freezes and a very annoying partially-loaded loop in the showdown with Electro – which randomly sorted itself on the 14th attempt. Still, it's almost appropriate that a Spider-Man title be a little buggy ...
There was hope that Shattered Dimensions would be Spider-Man's Arkham Asylum. It's good looking and enjoyable, but sometimes flawed and repetitive. Sounds like job done then.. download and enjoy this game=D

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Posted by Unknown
No comments | 06.01


Genre: Arcade (Fighting) / 3DPlayers take on the roles of familiar slapstick cartoon characters in Tom and Jerry in Fists of Furry. Gameplay follows traditional fighting games except that instead of mystic ninjas or street warrior champions, players choose to take on the role of Tom, Jerry, Spike, Duckling, or one of several other 3D rendered characters from the Tom and Jerry cartoons. In addition to the fists mentioned in the title
, fighters can also use familiar household items like frying pans, drainpipes, and fresh-baked pies as they step into one of the nine arenas to to battle.

Download:

http://hotfile.com/dl/85352471/38a04f5/Tom_and_Jerry_in_Fists_of_Furry.rar.html
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Posted by Unknown
No comments | 06.00

What is it about shiny new loot that makes action role-playing games so enthralling? There's something perpetually rewarding about seeing a heroic warrior graduate from lowly rags and a rusty sword to gleaming gold armor and a katana so sharp you can lop a cyclops' head with it in a single swipe. Dungeon Siege III has that same hook, so if opening treasure chests and breaking open urns is your addiction, this straightforward RPG will fuel it. . Whether or not the game fulfills your other RPG needs is another matter. Dungeon Siege III marks a departure from the series in a number of ways.
Most obviously, this is the first time the series has appeared on consoles (discounting 2006's PSP spin-off), and PC players in particular will at once feel the sting of multiplatform development.


.::ScreenShoot::.
Previous Dungeon Siege games didn't spend much time trying to weave an intricate story. Dungeon Siege III bucks tradition in this regard. You spend a good amount of time conversing with other characters, learning about primary villain Jeyne Kassynder and the kingdom's festering political conflicts. The plot is simple enough: you must defeat this wayward woman and restore power to the legion. Where Dungeon Siege III tries to excel is in the element of choice. As is the fashion in modern RPGs, your choices in dialogue trees can steer certain elements of the story, including the fates of primary and secondary characters alike. At predetermined intervals, and at the conclusion, the game wraps up the results in Fallout-esque summaries accompanied by attractive, sepia-and-gold-toned still images. These chronicles are recounted with great gravitas by a throaty narrator, as if this were a tale for the ages to be passed down from one generation to the next.

Minimum System Requirements
* OS: Windows XP SP3, Vista SP1 or Windows 7
* CPU: Core 2 Duo 2.5 GHz or equivalent
* RAM: 1.5 GB
* HDD: 4 GB free disk space
* Graphics: 512 MB Graphics Memory
* Sound: No accelerated sound hardware required
* DirectX: Version 9

Recommended System Requirements
* OS: Windows XP SP3, Vista SP1 or Windows 7
* CPU: Core i5 750 2.67 GHz or equivalent
* RAM: 2 GB
* HDD: 4 GB free disk space
* Graphics: 896 MB Graphics Memory
* Sound: No accelerated sound hardware required
* DirectX: Version 9

Supported Graphics Cards:
Minimum – ATI Radeon HD 3870 or NVIDIA 9800 GT
Recommended – ATI Radeon HD 4870 or NVIDIA GTX 260
Dungeon Siege 3 Gameplay video

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Posted by Unknown
No comments | 05.57

While on the surface it might look like little more than a very pretty first-person shooter, BioShock is much, much more than that. Sure, the action is fine, but its primary focus is its story, a sci-fi mystery that manages to feel retro and futuristic at the same time, and its characters, who convey most of the story via radio transmissions and audio logs that you're constantly stumbling upon as you wander around. All of it blends together to form a rich, interesting world that sucks you in right away and won't let go until you've figured out what, exactly, is going on in the undersea city of Rapture.



bioShock opens with a bang, but the overall plot focuses more on making an emotional impact than an explosive one. The year is 1960, and you're flying over the Atlantic Ocean. One mysterious plane crash later, you're floating in the water, apparently the lone survivor, surrounded by the flaming wreckage of the aircraft. But there's a lighthouse on a tiny island just at the edge of your view. Who in their right mind would put a lighthouse this far out? You swim closer and discover a small submersible called a bathysphere waiting to take you underwater. After catching a breathtaking view of what's below, you're sent into the secret underwater city of Rapture.

Character customization is a key trait in BioShock. You have a limited but increasable number of spaces in various customization categories, and you can totally reconfigure all of your different plasmids and tonics at will, at no charge, at specific locations in-game. Plasmids are the active, weaponlike genetic enhancement. Many of these are very straightforward. Incinerate lets you burn things and melt ice. Telekinesis lets you use your left hand as if it were Half-Life 2's gravity gun. But others are a little more subversive. Security bullseye is a little ball you can toss at enemies, causing any nearby security cameras, turrets, or sentry bots to point in his direction.While it's fun to mess around with a lot of the indirect attacks, facing your enemies head-on with the more direct plasmids feels a bit more effective. 
Tonics are skills that are slotted just like plasmids, but they have passive effects, like sportboost, which increases your movement and melee attack speed, or natural camouflage, which makes you turn invisible if you stand still for a few seconds. So if you want to make your swinging wrench attacks more powerful, you can slot up things like wrench jockey and wrench lurker, which increase your wrench damage on all attacks and when catching opponents off-guard, respectively. Add bloodlust, which gives you some health back every time you club someone with your wrench, and you're a melee master with health and plasmid energy (called EVE) to spare. This Game is very great, lets download then play this very cool game =D 


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