
While
on the surface it might look like little more than a very pretty
first-person shooter, BioShock is much, much more than that. Sure, the
action is fine, but its primary focus is its story, a sci-fi mystery
that manages to feel retro and futuristic at the same time, and its
characters, who convey most of the story via radio transmissions and
audio logs that you're constantly stumbling upon as you wander around.
All of it blends together to form a rich, interesting world that sucks
you in right away and won't let go until you've figured out what,
exactly, is going on in the undersea city of Rapture.
bioShock opens with a bang, but the overall plot focuses more on making
an emotional impact than an explosive one. The year is 1960, and you're
flying over the Atlantic Ocean. One mysterious plane crash later,
you're floating in the water, apparently the lone survivor, surrounded
by the flaming wreckage of the aircraft. But there's a lighthouse on a
tiny island just at the edge of your view. Who in their right mind
would put a lighthouse this far out? You swim closer and discover a
small submersible called a bathysphere waiting to take you underwater.
After catching a breathtaking view of what's below, you're sent into
the secret underwater city of Rapture.
Character customization is a key trait in
BioShock. You have a limited but increasable number of spaces in
various customization categories, and you can totally reconfigure all
of your different plasmids and tonics at will, at no charge, at
specific locations in-game. Plasmids are the active, weaponlike genetic
enhancement. Many of these are very straightforward. Incinerate lets
you burn things and melt ice. Telekinesis lets you use your left hand
as if it were Half-Life 2's gravity gun. But others are a little more
subversive. Security bullseye is a little ball you can toss at enemies,
causing any nearby security cameras, turrets, or sentry bots to point
in his direction.While it's fun to mess around with a lot of the
indirect attacks, facing your enemies head-on with the more direct
plasmids feels a bit more effective.
Tonics
are skills that are slotted just like plasmids, but they have passive
effects, like sportboost, which increases your movement and melee
attack speed, or natural camouflage, which makes you turn invisible if
you stand still for a few seconds. So if you want to make your swinging
wrench attacks more powerful, you can slot up things like wrench
jockey and wrench lurker, which increase your wrench damage on all
attacks and when catching opponents off-guard, respectively. Add
bloodlust, which gives you some health back every time you club someone
with your wrench, and you're a melee master with health and plasmid
energy (called EVE) to spare. This Game is very great, lets download
then play this very cool game =D
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